Showing posts with label data. Show all posts
Showing posts with label data. Show all posts

Thursday, 13 August 2015

Shadow Gun highly compressed android game

Shadow gun android data highly compressed 93kb only!!! Datafilehost link: No survey!!







The game is set in 2350, when corrupt intergalactic corporations have become the equivalent of governments, attacking distant planets for their resources and operating independently of Planetary Federation Laws. The most powerful such corporation is Toltech Enterprises, which controls 75% of the known galaxy's resources. Bounty hunters and mercenaries work for both corporations and planetary governments, lending their services to the highest bidder irrespective of the mission. The best of these guns-for-hire are known as "Shadowguns".
  When the game begins, John Slade, a renowned Shadowgun, is tasked by Toltech with finding Dr. Edgar Simon, a bio-engineer formerly employed by Toltech who has stolen a series of genetic samples. Simon has relocated to the planet Eve, and Toltech want him returned dead or alive, but preferably alive. Slade heads to Eve in his ship, the Rook, anticipating the mission will be easy. However, as he enters Eve's atmosphere, his landing craft is hit with a previously undetected missile. He crash lands near an abandoned mining fracility, and from the Rook, his android co-pilot, S.A.R.A. (Sentient Android Registered Assistant) indicates that she cannot scan the surface of the planet, as her scans are being blocked; Simon knows Slade has arrived.

Immediately, Slade is attacked by some gun wielding mutants. After killing them, he uploads a tissue sample to S.A.R.A., who tells him that the facility is emitting a cloaking single to prevent scanning, so she is unable to locate the whereabouts of Simon. Slade heads to disrupt the cloaking tower, using an excavator to destroy it. S.A.R.A. then informs Slade that the mutants are the genetically modified natives of the planet; Simon is conducting experimentation on the indigenous population.

Slade proceeds through the facility, fighting off mutants as he goes. He eventually finds Simon on an operating table with his brain removed. Slade is then attacked by a giant mecha into which has been placed Simon's brain. Slade flees and is contacted by Toltech, who tell him they want Simon's brain at all costs. As Slade pursues Simon, he discovers that Simon had actually been on Eve all along, it was his base of operations whilst he was still employed by Toltech; his research into genetic engineering was funded by Toltech, who wanted him to build a mutant army for them. However, Simon came to see himself as a god, killed his entire research team, and taking the army for himself. Eventually Slade destroys Simon, and the player is given the choice as to whether or not to retrieve his brain for Toltech. If the player chooses to retrieve the brain, the game ends with Toltech thanking Slade, and telling him his fee has been paid. If the player destroys the brain, the game ends with Slade telling S.A.R.A. that Toltech will be out to get them, but despite that, they are going on vacation.

The Leftover expansion missions pick up immediately where the main game ends, with Slade having just destroyed Simon. He asks S.A.R.A. to send him a dropship so he can return to the Rook, but first he must activate a transmitter. Before he is able to do so however, the Rook is attacked by some Toltech vessels, and a team of Toltech soldiers are dispatched to the planet. Slade is cut of from S.A.R.A. and has to fight his way through the Toltech soldiers. He discovers that the team has been sent to bring the mutant army under Toltech's control and that he himself is considered expendable. Slade decides to destroy the entire facility by overloading the main power core. He does so, and is subsequently rescued by a damaged S.A.R.A. in a dropship

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Saturday, 7 June 2014

Devil may cry 4 highly compressed

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Sunday, 1 June 2014

Six guns android game highly compressed apk and data for 5 mb!!

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Monday, 26 May 2014

Highly compressed android game backstab highly compressed 133 kb only!!! working

                            Backstab android Only 16 Kb!!!

 

 

 Gameloft has a history of taking major game franchises and creating similar experiences in the mobile space. These games are successful, and the reason is two-fold: their generally high production value and the fact that they offer console-like experiences that almost no other developers are making. Normally Gameloft does a great job at both, but its latest title, Backstab, is a disappointment. Yes, it takes gameplay cues from the likes of Assassin's Creed and brings them to the mobile platform, but it's too repetitious and unpolished to warrant playing through the multi-hour campaign
In Backstab, you play a swarthy Englishman named Henry Blake. Blake's been accused of treason and, after a daring escape, is now seeking revenge on those who turned their backs on him. Thus begins his quest of repetitious fights and countless filler quests that comprise the superficially lengthened campaign. Yes, there are plenty of side quests to do and most of the environments are fairly large, but the missions are boring things like races and fetch quests, leaving little reason to explore.
Blake's an adventurer and apparently an amazing assassin. Like Altair or Ezio in the Assassin's Creed franchise, Blake can scale buildings, slay his enemies on a whim, and generally traipse around like a ninja. Unfortunately, that's where a lot of the similarities with Ubisoft's franchise end. While Blake has assassin-like talents, he's rarely uses them. Most quests involve simply running from point A to point B, then having a button-mashy sword battle against a bunch of boring, stupid enemies. Even worse, are the fetch quests where you have to just run around the environment and gather things for one of the many cloned peasants that populate Backstab's world.
For a game that puts such emphasis on platforming and combat, Backstab does little to make either of them entertaining. Blake rarely uses his exceptional climbing skills for fighting, and the paths you can take during quests are usually so linear that there's no challenge or puzzle solving involved in figuring out where to go (half the time the camera pans around to spell it out to you first anyways). Fighting is equally mundane, with enemies who amount to little more than mashing on a single button to win. Most enemies are also just re-skinned versions of the same soldier, never forcing you to adapt your tactics.
Climbing around and fighting in Backstab is also cumbersome due to the imprecise controls. On the left side of the screen you have a virtual stick, while on the right side of the screen you have a melee attack button, a ranged attack button, a special power button, as well as the ability to adjust the camera by touching the blank parts of the right side of the screen. With the default controls, this resulted in times where I'd accidentally attack when all I was trying to do is adjust the camera. I'd accidentally jump to my death when I was just trying to move my character along a ledge. I'm OK with games being difficult, but I'm not OK with failing repeatedly because the controls are wonky. You can spread the buttons out in a custom control scheme as you see fit, but keeping them easily accessible means you'll likely press them unintentionally.

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